LuniRPG Forum RPG System

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Table of Contents

1.0: Introduction
2.0: Players
   2.1: Party Members
   2.2: Enemies
   2.3: Referee
3.0: Battles
   3.1: Attacking
   3.2: Running Away
   3.3: End of Battle

1.0: Introduction

LuniRPG is a sort of organized mayhem thing designed to be played on Internet forums. It consists entirely of battles in which players make up attacks with which to strike the opponent. Want to use the Flaming Glacier attack on the enemy? No problem, but the enemy may respond with a spell to give you the dreaded Uncontrollable Dancing status affliction! There is no such affliction, you say? Well, there is now!

I originally wanted to start a Calvinball-esque RPG game on a forum I frequently visit, but I found it necessary to add a number of rules to prevent immature people from ruining things for everyone. LuniRPG is the result. If you wish to start a game at your own Internet hangout, feel free to link to this page - the "Back to" links should change to point to whatever page sent someone here.

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2.0: Players

This game won't work unless the forum is busy enough to include at least 10 reasonably active people who would be interested in playing.

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2.1: Party Members

These are the adventurers, the questers, seeking... to do something, I dunno. Mostly they're out to slay things and take their treasure. (But they're not buddy-stabbers - that's another game.) If you're a Party Member, your ultimate goal is to reach the pre-determined experience point goal - I recommend setting this at 200 experience points. Adopting an alternate identity is highly recommended - it's called a role-playing game, after all. Before the game, four to six players should sign up to be Party Members. The list of Party Members can be edited mid-game at the referee's discretion.

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2.2: Enemies

Everyone in the forum who isn't a Party Member or a referee is an Enemy in the LuniRPG game! The Enemies are basically the ones who are in charge of the battles, testing the Party Members' abilities. Since Enemies aren't Party Members, they can't win the game, but they can still have fun attacking the Party Members. Only one Enemy can be actively playing the game at any one time. As with Party Members, adopting an alternate identity is recommended, and you can use different identities in different battles.

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2.3: Referee

The referee has a number of dull, yet important duties in LuniRPG games. The referee decides whether a new player can join the Party Members mid-game, and can kick out ones that haven't been playing. The referee decides whether Party Members who wish to run away may do so. And, perhaps most importantly, the referee keeps track of the experience points that the Party Members collect, and announces a winner when one has reached the goal. Make sure one member of the forum volunteers to be referee before the game starts, and make sure it's someone you can count on to stick around.

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3.0: Battles

LuniRPG is just one battle after another. At the start of a game, and after each battle (assumming a Party Member has not yet won the game), an Enemy may declare an appearance to the Party Members, which initiates the battle. Party Members start each battle with 100 HP (health points) and 50 MP (magic points); the Enemy who made the appearance may start with as many HP as (s)he likes, and need not disclose a number of MP. The Party Members get the first turn.

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3.1: Attacking

If it's the Party Members' turn, any Party Member may declare an attack on the Enemy currently in battle. What exactly the attacker does is entirely up to the attacker - striking the Enemy with a pointy thing, casting magic, it doesn't matter. The attacker doesn't even need to directly effect the Enemy - the attacker could consume an item, for example. The attacker need only state what (s)he is doing. It is then the Enemy's turn.

On the Enemy's turn, the Enemy what effect the attack had, and how much MP it cost the attacker. If the attack cost its user more MP than (s)he had, the attacker's overspent MP is subtracted from his/her HP. The Enemy may then initiate an attack of his/her own, which may effect any/all Party Members, and must complete his/her turn with stating how much HP/MP each Party Member has left. A Party Member with no HP left may no longer participate in that battle.

(Tip for the Enemy: Do extra-nasty stuff to Party Members who attack several turns in a row!)

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3.2: Running Away

If you're up against an obnoxious or unresponsive Enemy, that's your cue to flee! At any time during a battle, a Party Member may request to escape. If the Referee grants this, the battle ends, and the Enemy who was in the battle can't appear again for the next five battles. But if the Referee doesn't grant the escape, the Enemy in battle can penalize the Party Member who made the request. As with most other things in battles, how exactly the player gets penalized is up to the Enemy.

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3.3: End of Battle

At any time, the Enemy in battle may declare him/herself defeated. When this happens, the Enemy may distribute up to 50 experience points, up to 1 Life Potion, and/or up to 1 Magic Potion among the Party Members. The battle is then over, and the Enemy can't appear again for the next battle. If you receive a Life Potion, you start the next battle with 120 HP, and if you receive a Magic Potion, you start the next battle with 70 MP. Before the next battle begins, the Referee should announce how many experience points each Party Member has, and declare an overall winner if necessary.

If all Party Members lose all their HP, the battle ends, and the Enemy they faced can't appear again for the next three battles. The Party Members will be perfectly OK when the next Enemy appears.

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